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Welcome to StrainerTin.com1 Check Out the Quick Strain Tins® Site2 Drink Nutrition Value Counter 3 90+ Drinking Games4 1000+ Pickup Lines5 Fun Bar Bets and Tricks 6 Free Drink Memory System7 Popular Drink, Cocktail and Shot  Recipes8 Free Attraction and Seduction Guide 9 Free Quick Wit Exercise 10 Classic Bar Jokes11 Easy Bar Magic Tricks 12
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Best of the Day
Check Out a New One for Each Section Each Day...
Pickup Line of the Day
Category: Cheesy
Pickup Line: (Walk up to someone and bite them anywhere) Sorry, taking a bite out of crime. [WHAT?] Well it has to be illegal to look that good!
Bar Joke of the Day
The Pope and Dopey
Bar Joke: The Pope goes to visit the Seven Dwarfs who are drinking in a bar. As he is finishing his speech on comparative religions, Dopey raises his hand to ask a question. "Mr. Pope, are there any dwarf nuns in Rome?". "No Dopey," responds the Pontiff, "there are not". "Mr. Pope, are there any dwarf nuns anywhere in Italy?", Dopey questions. "No Dopey," chuckles the Pope, "there are no dwarf nuns in Italy." "Mr. Pope," Dopey asks pleadingly, "are there any dwarf nuns anywhere in the world?" "No Dopey," the Pope says sadly, "there are no dwarf nuns anywhere in the world." And softly in the background the six remaining dwarves start chanting, "Dopey screwed a penguin, Dopey screwed a penguin."

Bar Bet of the Day
Bet Category: No Ashes Mo Money
Bet Supplies Needed Cigarettes and Matches Be
The Bet: Cigarette and Lighter
Bet someone $5, a drink or whatever you choose that you can light and smoke a cigarette but there will be no ashes and the cigarette won't get shorter.

The Catch: Don't light the end of the cigarette- Light the middle.

Instructions:
Bet them you can smoke a cigarette without there being any ashes and it won't get shorter.

Light the middle of the cigarette, take a few puff and blow it in there face or blow circles if you like.

Don't take more than two puffs.

Thank them for their money:)



Drinking Game of the Day
Ring of Fire
Type of Drinking Game: Card Game
Supplies Needed: Deck of Cards
# Players: 4+
Buzz Factor: Drunk

Instructions:
The game begins with a deck of cards face down in a circle formation basically layed out in a ring(flared in a circle). Clockwise around the ring one player at a time takes their turn flipping a card face up and places in the middle of the ring. All cards 2 - Ace represent a different game so it's kind of like 13 games in 1.

When a player turns a.....
2- MAKE A RULE (this rule is carried out until the end of the
game)

3- PROPOSE A TOAST (the card turner proposes a toast to whatever he/she wants. All players must consume some drink after the toast as a sign of respect)

4- 4 FINGERS (whoever turns this card has the power to delegate up to 4 fingers of drink to ANY player. They may give them all to one player or divide them up to a maximum of 4 players. 4 fingers is the amount of drink if you hold 4 fingers from the pinky to the pointer finger next to a drink.)

5- KING OF THE RING (The king of the ring has the power to make anyone drink whatever he/she likes whenever he/she wants until a new king is elected)

6- LADIES DRINK (all female players consume 2 fingers of drink)

7- CATEGORIES (the card turner selects a category e.g brands of clothing, golfers names, football teams, planets etc and one at a time players give an answer until either someone can't think of one or their answer isn't correct. They then drink a minimum fine of 2 fingers. 2 fingers is amount of drink as high as 2 fingers.)

8- GENTS DRINK (all male players consume 2 fingers of drink. 2 fingers is amount of drink as high as 2 fingers.)

9- BUSTA RHYME (the card turner says a word and players must give a word that rhymes with the original e.g lick, sick, prick, kick etc until either someone can't think of one or their answer isn't correct. They then consume minimum fine of 2 fingers. 2 fingers is amount of drink as high as 2 fingers.)

10- SNAP (the last person to put their hand on top of the upturned 10 card must drink the minimum fine of 2 fingers)

Jack- THUMBMASTER (thumbmaster can place his thumb on the edge of the table whenever they like and the last person to do so consumes minimum fine of 2 fingers)

Queen- QUESTION MASTER (Question Master can ask people questions whenever they like and if any other player answers a question they must consume minimum fine of 2 fingers)

King- EYE MASTER (the Eye Master tries to catch the eye of any other player. A player caught looking directly into the eye of the eye master must consume a minimum fine of 2 fingers)

Ace- 21s (a game of 21s proceeds starting with the card turner)
After a player turns a card, the next person in the ring turns their card and on and on.
Each person takes turn taking a card until someone makes a stack that equals 21.
If you bust(go above 21) you drink.
If someone gets 21, everyone else drinks.
21's Number Values---
2 to 10 = the # 2 up to 10
J,Q,K = 10
A = 1 or 11 your choice
Joker is wild card
The 'power cards' are 5, Jack, Queen, King.
They remain with the player who turned them until the next time the card is turned. So a player who turns a Queen will be Question Master until the next time a Queen is turned.

Rule Challenges: If at any point during the game a disagreement occurs between players (e.g A word kind of rhymes in BUSTA RHYME or who was the last person to put their thumb down during THUMBMASTER) a 'Council' will decide the outcome. Anyone can call Council at any time and a majority vote (shown by placing a clenched fist in the middle of the table) is final. All players at the table are involved in the council.

The standard minimum drinking fine is 2 fingers but can be adapted to the drink involved e.g. a fine of 4 fingers for lager may be adapted to only 2 fingers for wine or 1 finger for straight liquor.

Cheat Sheet
2- MAKE A RULE

3- PROPOSE A TOAST

4- 4 FINGERS

5- KING OF THE RING- make anyone drink at anytime til new king reigns.

6- LADIES DRINK

7- CATEGORIES- name things in the same category until someone can't name something.

8- GENTS DRINK

9- BUSTA RHYME- words that rhyme until someone can't rhyme.

10- SNAP - Last hand on card

Jack- THUMBMASTER - thumb at edge of table

Queen- QUESTION MASTER- asks a question at anytime if someone answers they drink. Until new question master reigns.

King- EYE MASTER- If eye contact is returned the person making the eye contact drinks until new question master reigns.

Ace- 21s- play 21 until someone gets 21

The 'power cards' are 5, Jack, Queen, King. They remain with the player who turned them until the next time the card is turned.


Drink of the Day
Regent Punch
1  pint  tea(cal5,carb1.6)
12  oz  superfine sugar(cal1320,carb340.8)
6  oz  Lemon Juice, fresh(cal48,carb15.8)
1.5  cups  Orange Juice(cal168,carb38.4)
1  cup  Pineapple Juice 100% Juice(cal128,carb29.6)
1  pint  DeKuyper® Cherry Brandy(cal1248,carb144)
0.5  pint  Myer's® Original Dark Rum (cal512,carb0)
2  bottles  Champagne (cal950,carb15)
5  each slices  Oranges, Raw, Florida(cal16,carb4)
5  each slices  Pineapple Slice Ring 1 Piece in Juice (cal35,carb9.1)
Directions:
While brew the tea add the lemon rinds, allowing them to steep together. Then add the sugar. Set aside to cool. When cooled, add the fruit juices and the liquor. Place in a punch bowl with a few chunks of ice. Add the champagne immediately before serving. Garnish with the orange and pineapple slices.
Drink Type:
Punch
Glass:
Punch cup
Regent Punch(cal 4430,carbs 598.4)
Nutrition Facts
Calories 4430 Calories From Fat 1
    Energy 22751kj % Daily Value *
Total Fat 12g  18%
    Saturated Fat 0.13g 1%
Cholesterol 0mg  0%
Sodium 22.4mg1%
Total Carbohydrates 598.4g 200%
    Dietary Fiber 2.44g 2.4439237490071%
    Sugars 541.7g
Protein 9.54g
Vitamin A 13.99%Vitamin C 581.31%
Calcium  4.39%Iron 5.25%
1  pint  tea(cal5,carb1.6)
12  oz  superfine sugar(cal1320,carb340.8)
6  oz  Lemon Juice, fresh(cal48,carb15.8)
1.5  cups  Orange Juice(cal168,carb38.4)
1  cup  Pineapple Juice 100% Juice(cal128,carb29.6)
1  pint  DeKuyper® Cherry Brandy(cal1248,carb144)
0.5  pint  Myer's® Original Dark Rum (cal512,carb0)
2  bottles  Champagne (cal950,carb15)
5  each slices  Oranges, Raw, Florida(cal16,carb4)
5  each slices  Pineapple Slice Ring 1 Piece in Juice (cal35,carb9.1)

LoCarb/Calorie Drink of the Day
Vodka Club Soda (Vodka Soda)
1.5  oz  vodka(cal96,carb0)
3  oz  club soda(cal0,carb0)
Directions:
Pour all ingredients over ice into collins glass. Garnish with lime wedge.
Drink Type:
Cocktail
Glass:
Collins glass
Vodka Club Soda (Vodka Soda)(cal 96,carbs 0)
Nutrition Facts
Calories 96 Calories From Fat 0
    Energy 402kj % Daily Value *
Total Fat 0g  0%
    Saturated Fat 0g 0%
Cholesterol 0mg  0%
Sodium 18mg1%
Total Carbohydrates 0g 0%
    Dietary Fiber 0g 0%
    Sugars 0g
Protein 0g
Vitamin A 0%Vitamin C 0%
Calcium  0%Iron 0%
1.5  oz  vodka(cal96,carb0)
3  oz  club soda(cal0,carb0)

Shot of the Day

Nutrition Value of the Day
Haig® Gold Label Scotch Whisky 4 Year Old
Calories 58 Calories From Fat 0
    Energy 239kj % Daily Value *
Total Fat 0g  0%
    Saturated Fat 0g 0%
Cholesterol 0mg  0%
Sodium 0mg0%
Total Carbohydrates 0g 0%
    Dietary Fiber 0g 0%
    Sugars 0g
Protein 0g
Vitamin A 0%Vitamin C 0%
Calcium  0%Iron 0%
    Haig® Gold Label Scotch Whisky 4 Year Old(cal58,carb0)

Magic Trick of the Day
Drop and Turnover

Magic Category: Card Magic Trick with Revelation

Supplies Needed: Deck of cards

Summary: Drop and Turnover is another great revelation or way of revealing the identity of the chosen card (See Step 8). It is a different ending to the Pick-A-Card Trick or Peek-A-Card Trick. Someone picks a card out of the deck, remembers it, and shows everyone except you, then returns the card to the deck. The deck is cut a couple times. Amazingly, the card they chose reveals itself by being the only card that flips over when the deck is dropped. A famous twentieth-century magic inventor and author, J.G. Thompson Jr., once said that if you know 100 ways to find a card and only one way to reveal it, your audience will think you only know one card trick. But if you only know one way to find a card and 100 ways to reveal it, it looks as if you know 100 card tricks. The Revelation: This is the way a magician announces, reveals or displays the chosen cards identity. We at eJokesNow.com have the simple Pick-A-Card trick paired with a few fun and interesting revelations (ways to reveal it). Below is the basic Pick-A-Card Magic Trick with a Revelations.

Secret: Remember another card in the deck which magicians call the Key Card or the Locator Card and place your spectator’s Chosen Card next to it. In order to find the spectator’s Chosen Card you must know where the Key/Locator Card you memorized is. The top chosen card on the deck is slide out an inch to the side. When the deck of cards is dropped - the card is flipped over by the force of the wind.

Set up: Ask a person to pick any card and show everyone except you.

Instructions:
Step1: Choose a card to memorize and put it at the bottom of the deck. (Bottom of the deck is the top card if all the cards were faced up and bottom card if all the cards are face down) We will use the King of hearts as an example.
Step2: Ask your spectator to select a card. Let’s say they choose the 2 of spades. Turn around so you don’t see the card they chose.
Step3: Have them show anyone else that is around, so that they can’t try to say they chose another card.
Step4: Cut the deck in half then have the spectator return the card they chose to the top of the deck. Complete the cut by placing your bottom card (the King of hearts) on top of the spectators chosen card.
Step5: The King of hearts(Key Card) will now be on top of the 2 of spades(Spectators Chosen Card). You may now have the spectator cut the deck a few times. Your memorized card will remain next to the spectator’s card. Important: Don't shuffle the deck because the Key Card and Chosen Card might get separated. Important: Don't make a big deal about cutting the deck of cards or mention mixing the cards because he spectator may want to shuffle them. Just say 'Cut the deck a few times.
Step6: Now spread out the cards face up in your hands or on the table.
Step7: Find your memorized card, the King of hearts. The card UNDERNEITH it will be the spectator’s card, the 2 of spades. Cut the spectator’s card to the top of the deck.
Step8: Drop and Turnover Revelation: You will drop the deck of cards with them face down onto and surface you choose. The chosen card will magically appear face up in a deck of faced down cards. Revelation Step1: Get the chosen card to the top of the deck. Magicians call it Deck Control when they move a card to any position in the deck they choose... like the top of the deck. Revelation Step 2: With the Chosen Card at the top of the deck, pick up the deck from above with your thumb at the bottom (short edge of the deck furthest away from the spectators) and your other four fingers toward the spectators at the front short edge of the deck closes to them. This way of holding the deck before the Airdrop is called the ‘Bibble Grip’, named after an American magician, Elmer Bibble, who made it popular in his trick called the “Transcendent,” published by Geni Magazine in April 1947. Revelation Step 3: Using the thumb of the hand holding the deck - Slide, push, or Jog the top Chosen Card slightly to the right or left about an inch with the card still covered by the back of your arched hand from above. A card is Jogged when someone slides one of the sides of a card of a deck extending that card out from the deck slightly. Revelation Step 4: With the card jogged a little over and inch, hold the deck above your surface about 15inches or a little less than a half a meter. Revelation Step 5: Drop the deck. The jogged edge of the card will cause the card to flip over because of the air pressure. Revelation Step 6: This will not work all the time. Sometimes it will not flip over, but you can recover easily by picking up the top card and saying, “The force of the fall caused the card to force its way to the top.”
Strainertin Martinis

100% Free Priceless Stuff
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Ingredient Nutrition Value Section
Get the Nutriton Value of Thousands of Libations, Juices, garnishes, etc. with this Quick and Easy Ingredient Nutrition Value Section …


Free Drinking Games
90+ Free Drinking Games to instantly add fun and spice to life.


1000+ Pick up Lines
Cheesy, stupid, funny and some actually good pick up lines…

Free Wit Exercise
Turbo charge your wit, making you the quick witted comedy legend in your own social circle. It's easier than you think….


Free Attraction Guide and Pickup Advice
Learn life-changing advice from some of the
greatest pickup artists in the world...

Free Fun Bar Bets and Tricks
Entertain everyone while Winning free drinks and cold hard cash from friends and even strangers with these tricks and bets designed to be used in bars and nightclubs. What's better than having more fun, winning money and free drinks...

Cocktail & Shot Section
Quickly find the Ingredients to your favorite Drinks and Shots
with this Cross-Referenced Cocktail Section….


Free Easy Magic Tricks
Learn some great, easy magic tricks and illusions
designed to add more fun to parties and nights in bars.
Impress whoever you like with these easy, fun
magic tricks...


Classic Bar Jokes
Everyone should know at least one. Here is a collection of
over 100 classic bar jokes for you to choose from and enjoy.




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